
Is it really necessary? Alpha Centaury (SMAC) didn't have openly humor, the game was more ominous and frightening in everything it showed of the future: you could feel the atmosphere.

I don't talk about ironic cynic punchlines ala Vin Diesel, I really mean some tedious humor. I can't say I'm happy with it: we already have too much bad humor in every Marvel/DC/other movies and TV-series, even when the world's at stakes. The trailer and this Jack Gelder thing made me immediately think about Star-Lord and the Gardians of the Galaxy. There aren't any remakes from older AoW installments but there are subtle hints here and there that some may pick up on.Įnjoy and thank you for all the nice feedback I've gotten in the meantime!Ĭlick to expand.That's not good to read. Plenty of surprises and experimental detours are to be discovered. I hope you enjoy listening to it, because I certainly had a blast making it. So, there you have about 6 minutes worth of soundtrack that spans more than two hours in the game itself and will be expanded upon over time. It bridges the gap between the original AoW and this spinoff rather well and another one of my personal favorites.

Celestium (04:51 - End) Another piece that originated from a simple arpeggiated sequence that turns into a grand, sprawling orchestral hybrid composition toward the end.This one centers on a black metal inspired riff and veers off in different directions as it goes along. Mass Infestation (04:21 - 04:51) The only combat song in the teaser as there are so many surprises in the action pieces that I don't want to give away right now.

This track alternates between grand orchestral sweeps and subdued synth dominated sections.

Terraformer (01:47 - 02:28) A song centered around ethnic percussion to create a nice, earthy atmosphere.People familiar with my older work know that I have an affection for using arpeggiated phrases as a base to build upon and this is one of those songs that developed from there. Ruins of a Galactic Empire (01:08 - 01:47) Both the feeling of a world destroyed and the hope of rebuilding are present in this song.Easy on the ears as you traverse the world map Lunar Labour (00:29 - 01:08) This is one of those songs that if you exchanged all the modern synth aspects and drums with orchestral instruments, it would be right at home in a baseline Age of Wonders game.I particularly like the bass instrument that permeates throughout. I wanted to create a dark atmosphere without going overboard. The drums are fairly pronounced but the underlying melody is subdued. Promethean (00:00 - 00:29) A fairly easy going one in the grand scheme of things.
